Houdini Studies

Switching from 3ds Max to Houdini, I tried out a wide variety of basic effects to get confident with the new software: here’s some of those experiments.

Proceduralism Fundamentals

Particles

Smoke

Lighting and Rendering

Destruction: Rigid bodies

Destruction: Dust and Debris

Volume rendering

FLIP Fluids

Water rendering tryouts

Layout with Solaris

Software