Houdini Studies
Switching from 3ds Max to Houdini, I tried out a wide variety of basic effects to get confident with the new software: here’s some of those experiments.
Proceduralism Fundamentals
Particles
Smoke
Lighting and Rendering
Destruction: Rigid bodies
Destruction: Dust and Debris
Volume rendering
FLIP Fluids
Water rendering tryouts
Layout with Solaris

Software
